The top Archer Queen loadout is Action Figure + Magic Mirror. Full tier list, best 2-slot combos and upgrade-stop levels below.
The most powerful hero in the meta — her two-slot loadout is the single biggest performance multiplier in the game.

Every piece ranked S to F for the current meta. S-tier earns your Ore first; F-tier should never be upgraded.
You equip two pieces per attack. These are the strongest pairings by situation.
You don't unlock everything at once — common pieces come from the Blacksmith, Epics from events and the shop. Here's the loadout to run as you progress.
The Archer Queen unlocks at Town Hall 9. Giant Arrow (Blacksmith Lv2) is your first real upgrade — pair it with Invisibility Vial until you earn an Epic. If you grabbed Action Figure from an event, equip it right away.
Equipment levels are still capped low at Town Hall 10. Keep Giant Arrow as your core and spend Starry Ore only on an Epic you actually own.
The best free-to-play Archer Queen equipment at Town Hall 11 is still Giant Arrow-led; Action Figure + Magic Mirror is the target once unlocked.
Healer Puppet unlocks (Blacksmith Lv5), so Giant Arrow + Healer Puppet becomes the best F2P loadout at Town Hall 12, with Epic levels now reaching 18.
Start spending Starry Ore seriously at Town Hall 13 — Action Figure is the #1 priority; Giant Arrow + Healer Puppet covers you until then.
Common gear can now reach Level 18 and Action Figure can push to 21, so the standard war loadout takes over at Town Hall 14.
Epic caps rise to 24 at Town Hall 15. Action Figure + Magic Mirror is the meta; Monolith Arrow + Giant Arrow is the top Queen Charge pair if you own it.
With Epics maxing toward 27, the best Archer Queen equipment at Town Hall 16 is Action Figure + Magic Mirror, or Monolith Arrow + Giant Arrow for Queen Charge.
Top CWL Archer Queens run Monolith Arrow + Giant Arrow at Town Hall 17. Action Figure + Magic Mirror stays the safest all-round choice.
At the newest Town Hall 18, max everything: Monolith Arrow + Giant Arrow for offense, Action Figure + Magic Mirror for survivability.
What each piece does, its tier and rarity, and the level to stop upgrading at.
Summons an 18,000+ HP giant and cloaks the Queen on activation.
Every attack deals +14% of the target’s max HP, plus 10% incoming damage reduction.
Creates Queen clones that fight independently for 30 seconds.
Fires a piercing arrow dealing 2× damage to Air Defenses.
Summons several Healers to sustain the Queen; falls off at TH15+.
Every shot permanently slows the target by 65% — strong in slow pushes.
Briefly turns the Queen invisible; outclassed by Action Figure.
Summons Archers that die instantly to splash damage — avoid.