Clash Of Clans Defence Wise ZapQuake Table

Clash Of Clans: Get the exact number of Lighting/Earthquake Spells count/chart/table for each level of defenses from Town Hall 1 to Town Hall 14. You can also use the below ZapQuake form to calculate the number of zap based on your Lighting/Earthquake Spells level(s) for each defensive buildings.

Select your spell level(s):


For Air Defense

zap required for lvl 11 Air Defense coc
2 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 11 Air Defense
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 4 2 1
2 4 2 2
3 5 2 2
4 6 2 2
5 7 2 2
6 8 2 2
7 9 2 2
8 10 3 2
9 11 3 2
10 12 3 2
11 13 3 2
12 14 3 2
13 15 3 3

For Air Sweeper

zap required for lvl 13 Air Defense coc
3 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 13 Air Defense
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 6 2 1
2 6 2 1
3 7 2 2
4 8 2 2
5 9 2 2
6 10 2 2
7 11 2 2

For Archer Tower

zap required for lvl 21 Archer Tower coc
3 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 21 Archer Tower
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 2 1 1
2 2 1 1
3 3 1 1
4 4 1 1
5 5 1 1
6 5 1 1
7 6 2 1
8 7 2 1
9 8 2 1
10 8 2 1
11 9 2 2
12 10 2 2
13 10 2 2
14 11 2 2
15 11 3 2
16 12 3 2
17 12 3 2
18 13 3 2
19 13 3 2
20 14 3 3
21 15 3 3

For Bomb Tower

zap required for lvl 10 Bomb Tower coc
3 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 10 Bomb Tower
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 8 2 1
2 8 2 1
3 9 2 1
4 10 2 2
5 11 2 2
6 11 3 2
7 12 3 2
8 13 4 3
9 14 4 3
10 15 5 3

For Builder's Hut

zap required for lvl 4 Builder Hut coc
3 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 4 Builder's Hut
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 1 1 1
2 14 2 2
3 14 3 2
4 14 3 2

For Cannon

zap required for lvl 21 Cannon coc
3 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 21 Cannon
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 1 1 1
2 1 1 1
3 2 1 1
4 3 1 1
5 4 2 1
6 5 2 1
7 6 2 1
8 7 2 1
9 8 2 2
10 8 2 2
11 9 2 2
12 10 2 2
13 10 3 2
14 11 3 2
15 11 3 2
16 12 3 2
17 12 3 3
18 13 4 3
19 13 4 3
20 14 4 3
21 15 4 3

For Eagle Artillery

zap required for lvl 5 Eagle Artillery coc
8 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 5 Eagle Artillery
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 11 7 5
2 11 8 6
3 12 8 6
4 13 9 7
5 14 10 7

For Hidden Tesla

zap required for lvl 13 Hidden Tesla coc
2 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 13 Hidden Tesla
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 7 1 1
2 7 2 1
3 7 2 1
4 8 2 1
5 8 2 1
6 8 2 1
7 9 2 1
8 10 2 2
9 11 2 2
10 12 2 2
11 13 2 2
12 13 2 2
13 14 3 2

For Inferno Tower

zap required for lvl 9 Inferno Tower coc
5 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 9 Inferno Tower
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 10 3 2
2 10 3 3
3 10 4 3
4 11 4 3
5 11 5 4
6 12 5 4
7 13 6 4
8 14 7 5
9 15 7 5

For Monolith

zap required for lvl 2 Monolith coc
6 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 2 Monolith
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 15 8 6
2 15 9 6

For Mortar

zap required for lvl 15 Mortar coc
3 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 15 Mortar
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 3 1 1
2 4 1 1
3 5 1 1
4 6 1 1
5 7 1 1
6 8 2 1
7 9 2 1
8 10 2 1
9 11 2 2
10 11 2 2
11 12 3 2
12 12 3 2
13 13 3 3
14 14 4 3
15 15 4 3

For Scattershot

zap required for lvl 3 Scattershot coc
7 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 3 Scattershot
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 13 6 5
2 13 7 5
3 14 8 6

For Spell Tower

zap required for lvl 3 Spell Tower coc
4 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 3 Spell Tower
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 15 5 3
2 15 5 4
3 15 6 4

For Wizard Tower

zap required for lvl 15 Wizard Tower coc
4 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 15 Wizard Tower
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 5 2 1
2 5 2 1
3 6 2 1
4 7 2 1
5 8 2 1
6 8 2 2
7 9 2 2
8 10 3 2
9 10 3 2
10 11 4 3
11 12 4 3
12 13 5 3
13 13 5 4
14 14 5 4
15 15 5 4

For X-Bow

zap required for lvl 10 X-Bow coc
6 Max Lightning and 1 Max earthquake Spell is required to take-down a Level 10 X-Bow
Level Town Hall No. of Lightning/Zap No. of Lightning/Zap with 1 Earthquake
1 9 3 2
2 9 4 3
3 9 4 3
4 10 5 4
5 11 6 4
6 12 6 5
7 13 7 5
8 13 7 5
9 14 8 6
10 15 8 6

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13 Comments

  1. Thank you for providing the detailed information.
    Just a suggestion add an option or button to bookmark the page.

    • Hi @Zozen,

      Clan Castle cannot be destroyed by lightning spell, it has become immune like other storage building.

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  3. Something appears to be bugged with the Eagle Artillery zaps, it says 11 lighning are required when the other page says 7 are needed. Everything else on this page looks OK.

    This is a great resource, thanks!!!

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